Monday, August 1, 2011

Craig Hockenberry: Un-Trusteer-ed

Craig Hockenberry: Un-Trusteer-ed

If an installer asks for your password, you should be suspicious.

If it’s coming from the sort of entity that is known for cluelessness in technology, such as banks or government, you should be extremely suspicious.

Sometimes I think that malware is the least of our concern: it’s big, dumb1 corporations with no accountability who assert their authority on your personal property.


  1. This is another ongoing debate I have with myself: which is worse in a business, incompetence or malice? I’m really not sure. ↩︎
Saturday, July 30, 2011

Matt Legend Gemmell: Makers and Takers

Matt Legend Gemmell: Makers and Takers

Here’s what I think:

In the world, there are many people with any given skill. Once in a while, one of these people:

  1. Has a great idea, and
  2. Creates something great based on it.

When this happens, the other people in the world with that same skill look at it, acknowledge its greatness, but then ask themselves:

Why didn’t I do that first? I possess the same skill, and I consider myself competent enough to have created the same thing. Clearly, the only difference here is that I didn’t have the idea.

And thus begins the misplaced importance on ideas rather than creations.

But people who think this miss a crucial fact: we all have many ideas, all the time, some of them even great ideas1; but most or all of them, we do not follow through with to create something. We let these ideas slip away, perhaps unattempted, perhaps even unwritten–forgotten.

Thus, the idea is not what makes the difference; but we want to think so, because to think otherwise would be to acknowledge our constant, ongoing failure to create great things based on those ideas. And the notion of that failure is too much to bear.

We all crave success, and as is typical of the flawed intuition of us humans, we seek a rationale that leads to the simplest path to contentment: all you have to do is have a great idea, right? And, as it turns out, that’s easy.

It is this poor rationale that has dogged us, as a people, throughout history, until it led to the patent system.


  1. In my mind, the Minority Report on this entry suggests that there might exist people to whom ideas do not regularly occur to them, and thus, to whom, ideas seem like precious currency; which would result in me drawing entirely different conclusions. The remainder of my mind insists that such people could not possibly exist. This is what I consider optimism. ↩︎
Friday, July 29, 2011

About once a year, Apple comes out with ONE new phone, an iPhone. If the phone is bad, Apple goes out of business. Apple bets the company every year on that new iPhone, and to make that a reasonable bet, they spend tons and tons of marketing on design, engineering, quality, and customer support. Apples knows a bad iPhone makes WSJ / New York Times front pages. Apple knows that to make a bad iPhone loses them iPad, iPod, Macbook,… customers. And so … by and large, Apple does not make bad iPhones. In contrast Four times a year, each, HTC, Samsung, Motorola, LG, Kyocera, Huawei, Sony, and others, come out with a new Android phone. This phone is one of many many products made by each of these companies. The success or failure of any of these phones means almost nothing to the company. And so, the product development and rollout of any of these phones is not a bet-the-company gamble. Accordingly, very little effort is made on design, engineering, and customer support. None of these companies have terribly loyal customers, most seem to buy a given phone based on carrier affiliation, or based on costs. Losing a customer here is bad, but does not carry the long term cost as losing a customer at Apple does.

About once a year, Apple comes out with ONE new phone, an iPhone. If the phone is bad, Apple goes out of business. Apple bets the company every year on that new iPhone, and to make that a reasonable bet, they spend tons and tons of marketing on design, engineering, quality, and customer support. Apples knows a bad iPhone makes WSJ / New York Times front pages. Apple knows that to make a bad iPhone loses them iPad, iPod, Macbook,… customers.

And so … by and large, Apple does not make bad iPhones.

In contrast

Four times a year, each, HTC, Samsung, Motorola, LG, Kyocera, Huawei, Sony, and others, come out with a new Android phone. This phone is one of many many products made by each of these companies. The success or failure of any of these phones means almost nothing to the company. And so, the product development and rollout of any of these phones is not a bet-the-company gamble. Accordingly, very little effort is made on design, engineering, and customer support. None of these companies have terribly loyal customers, most seem to buy a given phone based on carrier affiliation, or based on costs. Losing a customer here is bad, but does not carry the long term cost as losing a customer at Apple does.

jerrya on hackernews

Wednesday, July 27, 2011

Daniel Jalkut: 'Invest In Yourself'

Daniel Jalkut: ‘Invest In Yourself’

So well said.

Wednesday, July 13, 2011

Reason, or gloating

Gruber:

Lees might as well have said, “We think Apple is fundamentally wrong on the iPad.” But so how does Microsoft rationalize the iPad’s success and popularity?

Now let’s travel back in time to oh, say, 1985, where we find this contrivance of my imagination:

Steve Jobs might as well have said, “We think Microsoft is fundamentally wrong with Windows.” But so how does Apple rationalize Microsoft’s success and popularity?

How quickly we forget that greatness, popularity and success are not inexorably linked.

Saturday, July 9, 2011

THE HOBBIT, Production Video #2

THE HOBBIT, Production Video #2

Download (h.264 720p)

Saturday, July 9, 2011

THE HOBBIT Start of Production

THE HOBBIT Start of Production

Download (h.264 720p)

Saturday, July 2, 2011

Super Meat Boy developer releases satirical, intentionally bad iPhone port of their PC game

Super Meat Boy developer releases satirical, intentionally bad iPhone port of their PC game

I like their creativity. They went to quite a bit of trouble to make a point.

Wednesday, June 29, 2011

Legit - a better command line interface for Git

Legit - a better command line interface for Git

Inspired by GitHub for Mac, this new project aims to provide the same more intuitive interface ideas, except on the command line instead of a GUI. Looks promising.

Nitpick: I can’t stand it when technology is described as ‘sexy’. It’s an absurd non-sequitur that makes me question the writer’s motivations. More pragmatically, it provides no useful information as to why I should be interested in it. Even a mundane adjective like ‘better’ says more, in that it’s not actively anti-communicative.

Wednesday, June 29, 2011

Designing GitHub for Mac

Designing GitHub for Mac

Very interesting background story on developing GitHub for Mac, which, as I previously mentioned, simplifies and improves upon several areas of Git’s workflow, for the better.

It contains an interesting point, which I had been thinking about, but forgot to mention:

I wanted to build an awesome version control client. As it happens, Git is the perfect backend to do that …

Git itself was originally conceived as ‘Git Core’, not a complete version control system in its own right, but rather a framework which others could build version control systems on top of.

But nobody ever built a version control system on top of Git Core, and people wanted to use a version control system, not a framework. So the Git Core team gradually added more and more ‘porcelain’ (as opposed to ‘plumbing’) commands that would be easier for people to use directly in a version-control-like way. And eventually, they dropped the ‘Core’ from the name when they decided the interface was good enough.

The interface was not good enough.

Git is amongst my favourite software; it changed the way I work, and there’s nothing that matches how powerful it is. But the brilliance of its internals just makes the glaring flaws in the interface more apparent; the ideas that GitHub for Mac introduces have been badly needed for a long time.

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